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Shytalk

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  1. if you are asking about the ability to motivate a team member's ship(s) then you click on the member's ship and pay 2 gold bars to motivate it for an hour - gives a 10% uplift to the boat's performance. Note: you cannot motivate your own ships.

    Other than that a good flogging usually does the trick or some keel hauling can be a nice change for them :lol:

  2. Twig. you got things a bit wrong there. If you read the message sent to all it clearly stated that the avatars would be given more variety (due to requests for same) on this last update and that the game gave everyone 10 gold bars to change their avatar more to their liking. So no hack. Improved game. :)

  3. It is nothing to do with warehousing. I watch it live on screen. For my ships to return to the fishing ground and then return straight back to the port is not the norm. It reduces my catch total for the competition because my ships are going to the port, the unloading ring completes for each ship but no score for that second run and they return to the fishing ground to begin fishing - so reduced time overall in the competition. This is a game glitch. Nothing more than that. The catch score is not counting in the competition score in the ranking table for the competition for some of my trips to port. It has nothing to do with any other aspect of the game as my other ships (not in the competition) are performing normally. My warehouse was empty before the comp started and is only at 66% now. I do know how to set things up before joining a competition. I posted it in the hope that one of the Devs would see it quickly and act on it fast to make my opportunity the same as everyone else.

  4. On ‎08‎/‎02‎/‎2017 at 0:19 PM, Cookie-san said:

    Thank you for your Feedback. We will consider improving the production data for better understanding and view on the daily perfomance of your members. Right now we can't say for sure when we will be able to implement a new production histroy. You can of course post a link to the template for this chart if some others are interested in using it.

    If you have any wishes/ideas on how the new history should look like, you can share them in this thread. 

    Here's a screenshot of the sort of thing I had in mind - the cell colours are done with Conditional Formatting  http://prntscr.com/e76rlo

  5. Can I suggest that the very useful event ships are given a facility (like the Captain's Account) to extend the time we can keep them. There are 15 ship slots available to us so it would be good if we could make use of these empty slots and boost our ability to earn credits and prestige, if we choose to do so, of course. :D

  6. I amended my original suggestion in another topic to suggest that to stop any unfair treatment of lower levels or "insider trading" cheats that instead the internal market be one where higher level players can gift stuff to help newer team members at no cost. Would show company leaders really cared about their new peeps. Lower level players would be unable to gift the stuff back up the line to any player, say, of 5 levels above them to ensure no insider dealing or unfair demands made on new players. :D

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