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Test Server: Next Content Patch available


Gast Trickster

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Ahoy sailors, 

The next major patch is ready for you to test. Please bear in mind that testing the patch requires an account on world: EN1. http://test.big-bait.com/

The patch largely concerns associations, improves those systems, provides new content, and several adjustments and updates to raw materials.

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Cooperation

The "Cooperation" event starts once a month at a random time at each association, and runs for 5 days.

In the event, the association must respond to an SOS by a trawler to make it operational again in 3 phases. This requires all of the players' resources. 

Both the reward and the quantity of resources required will depend on the association's size and strength.

You receive credits and reputation for each completed phase, and when the event is finished you can use the salvaged trawler to make products for free. If you manage to achieve the bonus target in phase 2, you'll even get some help for your fish factory.

The quicker you repair the trawler, the longer it will be in your possession.

Screenshot_4.png

The phases are:

Phase 1 - Repairs

The association must repair the damaged trawler. This requires raw materials and mechanics points. Once all resources have been accumulated, the repair of the ship commences and can take up to 48 hours. Labour can reduce the time.

Phase 2 - Fuelling

In the second phase, the association needs to fuel the trawler to make it operational again. You can deposit either the required amount or 1.5 times that to secure another bonus.

Phase 3 - Filling

Now all that's left is to fill the trawler with fish. The fish are simply deposited in it. There are 3 varieties to choose from. 

Screenshot_5.png

Depending on how quickly you complete the event, the trawler will be available for 2 - 7 days and you can produce on it for free. This reward will also be higher, depending on how high you were ranked for the event. Depending on your group, you may get larger production lots and a higher daily limit.

Screenshot_6.png

 

Revised activity system 

The activity system was very opaque for many players, unnecessarily complicated and less than effective. We have now revised the system in full and simplified it. 

Summary:

  • It no longer distinguishes between different types of reputation (primary and secondary). There is simply reputation.
  • Activity is evaluated exclusively based on fulfilling daily assignments (for now – other options, such as public assignments, may follow).
  • Depending on how many assignments are achieved per week, an association will receive an activity point (points may also be lost due to low activity). No more than -10 or +25 activity points may be stored.
  • Generally, there are no penalties for sliding into the minus range.
    • Associations with less than 5 members are the exception, and will be deleted if their activity is at -10 activity points for 28 days.

Screenshot_7.png

Earning activity points (assignments per week):

  • < 3 assignments: - 2 points
  • 3 - 5 assignments: - 1 point
  • 6 - 15 assignments: 0 points
  • 16 - 21 assignments: + 1 point
  • 22 - 42 assignments: + 2 points
  • 43 - 64 assignments: + 5 points
  • 65 assignments or more: + 10 points

You can swap your activity points for these bonuses:

Small bonus
Cost: 5 activity points
Duration: 5 days

  • + 25% more credits for association assignments

Medium bonus
Cost: 10 activity points
Duration: 5 days

  • + 50% more credits for association assignments
  • + 10% on production bonus in the fish factory

Large bonus
Cost: 25 activity points
Duration: 5 days

  • + 100% more credits for association assignments
  • + 25% on production bonus in the fish factory
  • + 24 hours’ extension on certificates

 

Adjustments to the raw materials system

Constant availability of raw materials

Based on your feedback, we have made further adjustments to the raw materials system. From now on, it will always be possible to buy raw materials on the raw materials market if you have enough credits. However, this constant availability of raw materials is the most expensive way of obtaining raw materials with credits.

1 raw material costs 5,000 credits, making it twice as expensive as the maximum asking price requested by players. For them the price is capped at 2,500 credits (500 - 2,500 credits) per raw material. On average, the prices in the shop remain the cheapest option at 1,500 credits per raw material.

Screenshot_8.png

Adjusting the raw material earnings in competitions & the shop

Raw material earnings will now be higher in competitions and the shop. The amount rewarded in competitions is increased from 300 raw materials per participating player to 1,000 raw materials per participating player, and the number of raw materials in the shop increases with your level. The price for Gold Bar Packs is unchanged, as is the price for credits at 1,500 credits per raw material.

 

Subdividing the ranking

The ranking is now separated into a ranking for the overall score and a ranking for the weekly score. Use the drop-down menu to switch between the two.

Screenshot_9.png

 

As always, you are welcome to give constructive feedback on the upcoming content patch here

Nautical regards,
the Big Bait Team

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Some changes have already been made due to the feedback of the German community:

 

Trawler Event

  • The 4 automatic groups will be replaced by 4 selectable difficulties. Each society can decide for themselves how much effort they want to put into this event. The difficulty levels differ in required quantities per shareholder.
  • The higher the difficulty, the better the reward.
    •  More credits and reputation per phase
    •  Higher daily limit
    •  Larger production sizes
    •  Stronger bonus effect for bonus stage 2
  • The bonus would be changed to the reduction of production times but with a higher outcome.
  • The repair time in phase 1.2 can alternatively be shortened by the use of Silver Bars.

 
Activity system

  • The amount of storage for activity points is increased from 25 to 100.
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