Moderator - EN
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Everything posted by Shytalk

  1. Can I suggest that, when non-newbies apply to join a company, that a "previous history" of companies they have been with is displayed? This way we could contact previous companies for a reference and reduce the number of dead weights we allow in and then have to kick out for not contributing to the team. Thanks.
  2. Great idea Biloxicabman and if we could extend the idea to the Reps as well cos these are the guys who invest lots of time and effort in their company so would be less likely to abuse the system. We have got to learn to trust each other and that the majority want to play the game honestly.
  3. To help low level players who join a company and struggle with limited resources could you consider adding a new tab in the Trade Office which would be similar to the Raw Materials market where players in the same company can trade raw materials with each other and avoid the risk of going to the open market when offering Raw at cheap prices to help their team members? Higher level players in a company would then be able to help their new team members or newbies joining the company to have the resources to grow faster.
  4. We use surveys a lot to allow our members to vote on which upgrades they want next. Helps members feel involved more in the running of the company. Would love to have it restored as a company tool please
  5. Sall, thanks for the heads up on this. I will warn our company not to level up too far to the point where we cannot do anything. I am sure the game devs will consider the expansion as a needed function as more companies reach the higher echelons such as yours.
  6. I'm not a newbie Sall. I understand about warehousing, assignments and pcs. This is none of those it is a fishing comp. One of your members is playing it as well, now.
  7. The current fishing competition is not scoring my catch usually every second run to Maplefield Port. Can this be sorted?
  8. It is nothing to do with warehousing. I watch it live on screen. For my ships to return to the fishing ground and then return straight back to the port is not the norm. It reduces my catch total for the competition because my ships are going to the port, the unloading ring completes for each ship but no score for that second run and they return to the fishing ground to begin fishing - so reduced time overall in the competition. This is a game glitch. Nothing more than that. The catch score is not counting in the competition score in the ranking table for the competition for some of my trips to port. It has nothing to do with any other aspect of the game as my other ships (not in the competition) are performing normally. My warehouse was empty before the comp started and is only at 66% now. I do know how to set things up before joining a competition. I posted it in the hope that one of the Devs would see it quickly and act on it fast to make my opportunity the same as everyone else.
  9. I am only running the competition. Now my ships are making a second run on their own without prompting. Obviously a glitch on this competition.
  10. Guys it's happening again - to me this time. I had idle ships with route numbers still showing on their pic at the bottom of the main screen. Perhaps this glitch could be resolved on the Tuesday maintenance?
  11. Now when hovering over the bank in upgrade mode the information for the upgrade does not appear. A small glitch I am sure can be checked and solved with your upgrade. Thanks.
  12. Tried it Cookie-San but the BBcode doesn't seem to work. Even tried using a screenshot of pics with the code but nope.
  13. Yep sometimes when in build mode it sticks and I cannot exit, so I have to reboot the game.
  14. I have been often confused by the message when you close down an accepted offer as per this screen image I cannot find a way that "renews" the offer so is this redundant or has the renewal been forgotten about? Just a weird message that does nothing. Cheers...
  15. I would like to vote for the Lighthouse to be the new training Academy.
  16. Suggestion: Can we please have the Fish Factory History changed to a simple table showing which member has produced in the factory with the latest date of production and their production average for the week. This will save us having to scroll through many pages of history trying to find out who is/is not producing. At the moment this is a tedious task taking up a lot of precious time better spent playing the game.
  17. Here's a screenshot of the sort of thing I had in mind - the cell colours are done with Conditional Formatting
  18. Can I suggest that, similar to the "warehouse full" warning, that we have a warning for when ships go idle in real time as well as on screen when logging in?
  19. Can I suggest that the very useful event ships are given a facility (like the Captain's Account) to extend the time we can keep them. There are 15 ship slots available to us so it would be good if we could make use of these empty slots and boost our ability to earn credits and prestige, if we choose to do so, of course.
  20. I amended my original suggestion in another topic to suggest that to stop any unfair treatment of lower levels or "insider trading" cheats that instead the internal market be one where higher level players can gift stuff to help newer team members at no cost. Would show company leaders really cared about their new peeps. Lower level players would be unable to gift the stuff back up the line to any player, say, of 5 levels above them to ensure no insider dealing or unfair demands made on new players.
  21. Can I suggest that you do a screenshot and then you can put it in your comp circular. Here's an example - I find that so much easier to send it to all members
  22. Can I suggest that a facility be made to enable the company leadership to be able to have a "leaders Circular" or some such thing so that leadership discussions can be held without having to do single PMs to all and single replies to individuals. The ability to "Reply to all" would be of great benefit as well and enable discussions and company decisions to be carried out much more efficiently. The Chair could have the ability to decide which of his team would be included in a leadership discussion and the Leaders Circular or whatever.
  23. Since there is obvious concern about lower level players not being able to afford to produce in factories or buy at the exorbitant prices I would like to resurrect an idea I put forward previously but in a modified form. Here goes: If we have the facility for higher level players in a company to gift raw materials to lower level players (up to level 25 or 30 say) with no charge - so its a free gift or reward for being active - there could be no "insider dealing". What do you guys think?